[Scilab-users] A plane intersecting a surface
Dang Ngoc Chan, Christophe
Christophe.Dang at sidel.com
Mon Sep 10 09:15:20 CEST 2018
Hello,
> De : users [mailto:users-bounces at lists.scilab.org] De la part de Rafael Guerra
> Envoyé : samedi 8 septembre 2018 14:52
>
> If your cloud of points behaves well enough, you can interpolate it first into a dense
If nobody is expert in this field, then I could invoke a memory when I was a student.
I've heard about an algorithm using intercept with tetrahedrons,
it was used for surface rendering.
So you might perform a Delaunay tessellation of your cloud,
determine which tetrahedrons are cut
and determine the coordinates of the intercepts.
Or ask some CGI specialists.
HTH
Regards
--
Christophe Dang Ngoc Chan
Mechanical calculation engineer
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