[Scilab-users] cancelling a loop by key pressing
Stéphane Mottelet
stephane.mottelet at utc.fr
Fri Jun 7 09:25:19 CEST 2019
To stop animation when window is closed, don't use event_handler with
ibut=-1000. Here is a simpler solution:
h = gcf();
while %t
if is_handle_valid(h)
xtitle(msprintf("k = %d",k))
else
break
end
k=k+1;
end
S.
Le 06/06/2019 à 21:29, P M a écrit :
> Dear all,
>
> out of curiosity I made a small animation ... see code below.
>
> Note:
> The part of the sound section is from a example where I generate
> different tones within one sound file.
> Hence the intervalls....
>
> To the topic:
>
> The animation runs in a while loop.
> It is possible to stop the loop, by just closing the figure that
> displays the animation.
> However this is kind of crashing the program.
>
> Question:
> Is it possible to have a function within the loop to check if a
> specific key is pressed?
> And if this key is pressed, the control variable of the loop changes
> and the loop stops?
>
> Thank you,
> Philipp
>
> Here the code (Scilab 6.0.2)
>
> clc;
> clear();
> xdel();
>
> // define the sound
> //set bit rate
> bitRate = 22050;
> // At first we create 0.05 seconds of sound parameters.
> t=soundsec(0.05, bitRate);
> [nr,nc]=size(t);
> // decide how many tones we have
> nTones = 1;
> // get the intervall size..must be an integer
> intervall = nc / nTones;
> // Then we generate the sound.
> for(i = 1:nTones)
> si = sin(2*%pi*(i*700)*t((i-1)*intervall+1 : i*intervall));
> s1((i-1)*intervall+1 : i*intervall) = si;
> end
> for(i = 1:nTones)
> si = 0.5+sin(2*%pi*(i*800)*t((i-1)*intervall+1 : i*intervall));
> s2((i-1)*intervall+1 : i*intervall) = si;
> end
> for(i = 1:nTones)
> si = 0.5+sin(2*%pi*(i*400)*t((i-1)*intervall+1 : i*intervall));
> s3((i-1)*intervall+1 : i*intervall) = si;
> end
> for(i = 1:nTones)
> si = 0.5+sin(2*%pi*(i*600)*t((i-1)*intervall+1 : i*intervall));
> s4((i-1)*intervall+1 : i*intervall) = si;
> end
>
> // create the scene
> xRange = linspace(0,99,100);
> yRange = linspace(0,49,100);
> xMin = min(xRange);
> xMax = max(xRange);
> yMin = min(yRange);
> yMax = max(yRange);
> rectW = xMax - xMin;
> rectH = yMax - yMin;
>
> //define the scene rectangle
> rectScene = [xMin,yMax, rectW, rectH];
>
> // define a point center = start position
> xc = rectW / 2;
> yc = rectH / 2;
>
> // plot the scene
> f = figure();
> f.background = 8;
>
> // plot the rectangle (scene field)
> xrect(rectScene);
>
> // plot the center
> plot(xc,yc,'o');
> a = gca();
> e = gce();
>
> a.axes_visible = ["off","off","off"];
> a.data_bounds = [xMin,yMin;xMax,yMax];
> a.margins = [0.01, 0.01, 0.01, 0.01];
> a.tight_limits = ["on","on","off"];
>
> // animate the point as long as playGame = 1
> playGame = 1;
>
> xDir = 0.5; // xDir <0 = to the left; xDir >0 = to the right
> yDir = -1; // yDir <0 = falling; yDir >0 = raising
> speed = 1;
>
> while playGame == 1
>
> if(xDir < 0)
> xc = xc-speed;
> else
> xc = xc+speed;
> end
>
> if(yDir < 0)
> yc = yc - speed;
> else
> yc = yc + speed;
> end
>
> e.children.data = [xc, yc];
>
> // this is what happens when we reach left border
> if(xc<=xMin+1)
> playsnd(s1);
> xDir = 1;
> end
> // this is what happens when we reach right border
> if(xc>=xMax-1)
> playsnd(s2);
> xDir = -1;
> end
> // this is what happens when we reach lower border
> if(yc<=yMin+1)
> playsnd(s3);
> yDir = 1;
> end
> // this is what happens when we reach upper border
> if(yc>=yMax-1)
> playsnd(s4);
> yDir = -1;
> end
>
> sleep(1);
>
> // implement a event handle function ?
> // to check if (and if yes which) key has been pressed
> // eg.: if return value of event handle function = 0
> // -->set playGame = 0;
> // -->thus stops the while - loop
>
> end
>
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--
Stéphane Mottelet
Ingénieur de recherche
EA 4297 Transformations Intégrées de la Matière Renouvelable
Département Génie des Procédés Industriels
Sorbonne Universités - Université de Technologie de Compiègne
CS 60319, 60203 Compiègne cedex
Tel : +33(0)344234688
http://www.utc.fr/~mottelet
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