[Scilab-users] Voronoi tessellation/ Delaunay triangulation in 3d in Scilab?

Heinz Nabielek heinznabielek at me.com
Wed Jun 27 00:18:42 CEST 2018


Thanks a lot. Looking at the computational effort, C is probably the only option anyway...
Heinz


> On 26.06.2018, at 22:30, Rafael Guerra <jrafaelbguerra at hotmail.com> wrote:
> 
> Hi Heinz,
> 
> For C, you may want to check this:
> https://www.codeproject.com/Articles/587629/A-Delaunay-triangulation-function-in-C
> 
> Regards,
> Rafael
> 
> -----Original Message-----
> From: users [mailto:users-bounces at lists.scilab.org] On Behalf Of Heinz Nabielek
> Sent: Tuesday, June 26, 2018 8:42 PM
> To: Users mailing list for Scilab <users at lists.scilab.org>
> Subject: [Scilab-users] Voronoi tessellation/ Delaunay triangulation in 3d in Scilab?
> 
> Dear Scilab friends,
> 
> I have 15,000 points in 3d space with known xyz Carthesian coordinates and the basic question is, if their arrangement is random or not.
> 
> I had been suggest to do Voronoi tessellation/ Delaunay triangulation. The famous problem of the location of the nearest public phone, but this is only 2d.
> 
> Would you be aware of a code fragment that helps in 3d? In either Scilab, C, C++ or FORTRAN?
> Greetings
> Heinz
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